Game studies

Las características narrativas en los videojuegos de rol entre 1990 y 2000 y su evolución en los juegos MMORPG.

Game studies / Videogames / Teoría Literaria / Antropología cultural / Videojuegos / Ciberliteratura / Historia De Los Videojuegos / Ciberliteratura / Historia De Los Videojuegos

En la brecha. Videojuegos sobre fronteras e inmigración

Game studies / Video Games / Borders and Frontiers / Inmigracion / Artivism

4. CTRL+Z (Undo) 5. DELETE (Delete

Information Systems / Mechanical Engineering / Physics / Game studies / Educational Technology / Computer Engineering / Game Design / Computer Sciencee / Computer Engineering / Game Design / Computer Sciencee

Video Games as Cooperative Performance: Composing for Meaningful Play in Laptop Orchestras

Music / Game studies / Video Games / Networked Music Performance / Iterative Design / Research/Creation / Laptop Orchestra / Video Games and Composition / Meaningful Play / Choose Your Own Adventure / Research/Creation / Laptop Orchestra / Video Games and Composition / Meaningful Play / Choose Your Own Adventure

Activision Case Study

Marketing / Game studies / New Media / Digital Media / Game Design / Video Games

Jaime Alejandro Rodríguez, \"Narrativa, juego y conocimiento. La iniciativa digital en acción en Golpe de gracia\"

Sociology / Cultural Studies / Comparative Literature / Game Theory / Anthropology / Philosophy / Game studies / Art History / Technology / Educational Technology / Digital Humanities / Art Theory / Literature / Narrative / Popular Culture / Cultural Theory / Video Games / Culture / Literary Theory / Hypertext theory / Narrative Theory / Digital Library / Literatura / Hipertexto / Filosofía / Teoría Literaria / Sociología / Antropología / Hipertextualidad / Philosophy / Game studies / Art History / Technology / Educational Technology / Digital Humanities / Art Theory / Literature / Narrative / Popular Culture / Cultural Theory / Video Games / Culture / Literary Theory / Hypertext theory / Narrative Theory / Digital Library / Literatura / Hipertexto / Filosofía / Teoría Literaria / Sociología / Antropología / Hipertextualidad

Nintendo y el humor (visual)

Visual Studies / Game studies / Film Studies / Comedy / Humor / Video Games / Film Genre / Silent Film / Comparative Media Studies / Humor Studies / Slapstick / Comunicación Audiovisual / Video Game Genres / Video Games / Film Genre / Silent Film / Comparative Media Studies / Humor Studies / Slapstick / Comunicación Audiovisual / Video Game Genres

Game Level Design

Game studies / Game Design / Video Games

Aproximación a un modelo de representación virtual lúdico (MRVL). Virtual Self, narcisismo y ausencia de sentido.

Game Theory / Game studies / Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Communities / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online

INTEGRACIÓN PEDAGÓGICA DE LA APLICACIÓN MINECRAFT EDU EN EDUCACIÓN PRIMARIA: UN ESTUDIO DE CASO

Game studies / Education / Video Games / Games / Educación / Juego pedagógico / Videojuegos / TICs aplicadas a la Educacion / Tecnología Educativa, Videojuegos, Enseñanza / Juegos / Alfabetización Digital sobre Videojuegos / Minecraft / TICs y educación / Historia De Los Videojuegos / Minecraft in Education / Teaching Minecraft For Kids / Juegos Cibernéticos / Juego pedagógico / Videojuegos / TICs aplicadas a la Educacion / Tecnología Educativa, Videojuegos, Enseñanza / Juegos / Alfabetización Digital sobre Videojuegos / Minecraft / TICs y educación / Historia De Los Videojuegos / Minecraft in Education / Teaching Minecraft For Kids / Juegos Cibernéticos

Musical Embrace: Exploring Social Awkwardness in Digital Games

Human Computer Interaction / Game studies / Interaction Design / Game Design

Design innovation in Educational videogames fictional worlds. (Innovación en el Diseño de los mundos ficticios de los videojuegos educativos).

Game Theory / Game studies / Education / Design / Serious Games / Game Design / Video Games and Learning / Graphic Design / Video Game Design / Design Research / Design Innovation / Game Based Learning / Serious Gaming / GBL / Game Design / Video Games and Learning / Graphic Design / Video Game Design / Design Research / Design Innovation / Game Based Learning / Serious Gaming / GBL

Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics

Psychology / Cognitive Science / Social Psychology / Human Computer Interaction / Game studies / Virtual Environments / Game Design / Social Interaction / Video Games / Video Game Design / Human-Computer Interaction for Games / Digital Games / Social Presence / Virtual Worlds / Learning environments / MMORPG / Education in Virtual Worlds / Massive Multiplayer Online Games (MMOG) / Virtual Learning / Virtual Environments / Game Design / Social Interaction / Video Games / Video Game Design / Human-Computer Interaction for Games / Digital Games / Social Presence / Virtual Worlds / Learning environments / MMORPG / Education in Virtual Worlds / Massive Multiplayer Online Games (MMOG) / Virtual Learning

\"La construcción de la soledad a través del gameplay en Silent Hill: Homecoming\"

Game studies / Video Games / Simulation / Fantastic Literature / Gameplay / Literatura Fantástica / Simulación / Soledad / Silent Hill / Video Juegos / Literatura Fantástica / Simulación / Soledad / Silent Hill / Video Juegos
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